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Rules for Volleyball

 

GAME FORMAT

Please arrive 15 minutes early to ensure that your games start on time. Matches are 40 minutes in length, and are comprised of best 2 out of 3 games. Games will start and end by a whistle or horn. Rankings will be based on matches won versus lost. Two points are awarded for a win and one point for a tie. Any ties will be looked at games won and lost between the tied teams. Teams will be retiered throughout the course of the season with 2 teams moving up and 2 teams moving down from each division. Playoffs will be held on the last week of league play.

 

TEAM COMPOSITION

Teams are comprised of 6 players with a minimum of 2 females on the court. If a team cannot fill a full team of 6 players before the start time, the team can play with 5 players with a minimum of 1 female on the court. However, in doing so, the team with 5 players will either be penalized 5 points for each game, or they can play with a ghost player. A ghost player is the missing person who will be put into a normal rotation. Every time it is time for the ghost player to serve, the team loses a point automatically and the serve is back into the possession of the opposing team.

If a team is missing 2 players, they can play with 4 players with minimum 1 female on the court without any penalties.

Captains may agree to waive the rules regarding minimum people but should be decided before the game starts. If it is agreed that the game counts, then the game counts.

 

DEFAULTS

A default for the first game of a match will occur if any team cannot field a squad 10 minutes after the official start time. The second game of the match will be defaulted 20 minutes after the official start time.

 

THE COURT

The court looks fairly similar to the indoor court with the exception of the 3 meter attack line. The 3 meter attack line is a line that determines players in the front row and back row. The back row players can not jump anywhere on or in between the line and the net and attack the ball over to the opponents court. This is an illegal back row attack. Since there is no line to distinguish this, players on the court are responsible for calling out only OBVIOUS illegal back row attacks. For example, if the back row person was in the front row 1 or 2 meters away from the net and is jumping and attacking the ball towards the opponents court.

There are also no attennas on the net to determine the out of boundaries. If a ball has obviously crossed over to the opponents side coming from outside of the imaginary antenna pole, the ball shall be considered out of bounds. Players on the court will use their own discretion if the ball is out of bounds or not.

The court is played on grass and often may find divets, potholes or exposed rocks embedded on the surface. Please be aware of your court surroundings and caution your teammates.

Courts will be setup prior to game time. Teams that are playing on the court will be responsible for setting up the lines. At the end of the day, which ever court you finish on, please take down the nets and store all the equipment in the bag including the pegs.

 

SCORING

Rally point scoring will be used during league play. You do not have to be serving to score a point. First team to reach 21 points wins the game. A team must win by 2 points or capped at 23 points meaning, if the score is tied at 23-23, the next point wins. If the match requires a 3rd game, a final game shall be played up to 15 points. In order for the 3rd game to count, one team has to reach a minimum of 5 points. If neither team can reach a minimum of 5 points, the 3rd game is a null and the winner will be determined by combining the scores of the first 2 games. The 3rd game will be capped at 15 points.

If the whistle/horn goes off and the game is still in progress, the winner of the set will be the team with the higher point total.

At the end of the game, teams are responsible to report/record their own team score. Failure to do so can result in a default loss. If both teams do not have a recorded score, the game will be recorded as a tie.

 

GENERAL RULES

A ball cannot be contacted more than 3 times in succession by a team. A ball that touches a block does not count as a contact.

A player may NOT block or spike a serve.

Players can open-hand volley a serve.

A server may serve the ball from anywhere along the baseline.

A player may play the ball off any part of his/her body, including feet.

Net serves are allowed. This means that if a serve hits the net but the motion of the ball carries it over the net, it is a live ball and not a service fault.

Rotate new players in before the start of a serve.

A player may not touch the net during any part of the play by any part of the body or clothing. Unavoidable net touches such as hair or strong winds or a ball flying into the net and hitting a player are not net violations. Please call your own net violations.

A player may step/pass under the net as long as it does not interfere with the play. In other words, a blocker or spiker may land under the net/cross the line, as long as it happens without stopping the play or hindering the opposition. Please avoid doing this where possible to eliminate the possibility of injury.

A game that is tied at the end of regulation time is decided by a single “rally point”, served by the team in control of the serve.

Players may wear runners or go barefeet. NO CLEATS ARE ALLOWED. This is to insure that players do not accidentally step on other peoples toes causing bodily harm.

 

DISCREPANCIES

All games are self-refereed. Any disputes will be discussed amongst the two team captains. Please play honestly and call your own infractions (lift, net, etc). If a dispute cannot be settled the point should be re-served.

 

CODE OF CONDUCT

Sports604 does not tolerate any fighting. Any altercations will result in expulsion of Sports604 leagues.